

Setting it to extreme negative values will cause the character to face left. Weight stays at the same value in the save file, but depends on the height for the game's displayed value. Decimal values are allowed.ĭetermines the eyes type of the character. Uses the same value as the 10th and 11th value, but can use any values ranging from 1-11 (see 11th value below for values explanation), which makes the character having eyes that aren't intended for that variant.ĭetermines the mouth type of the character.

Uses the same value as the 9th and 11th value, but can use any values ranging from 1-11 (see 11th value below for explanation), which makes the character having a mouth that isn't intended for that variant.ĭetermines the body type of the character. Setting this to 7 allows you to use the Automaton body type.Īlignment in floating-point value. To turn your character into an Automaton, just change the 9th, 10th, and 11th value to 7 (becomes 7_7_7).Ĭontains data for character's base stats.Ĭan go up to ☑.8 × 10 308 - 1 (approximat1) which is the 1024-bit limit. The most predominant values are then displayed as classes. Total XP required to reach the next level (subtract with the XP value to get the current XP required instead) The total amount of points invested into each talents (do not change these values change the values in warfare_tree, arcane_tree, theatrics_tree and survival_tree instead). Uses the same value as the 5th value of the stats_tree. The maximum amount of items you can have in your inventory.
